It's not just the timeouts, but the added "fudge time" provided by the Official Scorers Table before action is resumed...it's simply perverting the game in various ways:
1. Taking away any "depth advantage" a squad may have by injecting
automatic rest periods;
2. Dissolving the
prudent use of TO's by a coach, once considered a strategic aspect of the game;
3. Destroying game continuity and rhythm in
team and
player performance;
4. Destroying game continuity and rhythm in
fan psychological attachment to the game. Too many diversions, and the game is lasting too long. Very similar to the problems of BASEBALL a few years ago BEFORE speedup-based rule changes were implemented by the NFHS.
Case in point IUPUI @ ISU:
http://www.sportingnews.com/ncaa-ba...210274/iupui-jaguars--indiana-state-sycamores
Look at the minutes consumed by the
starters of IUPUI as opposed to ISU. Now look @ the bench minutes. Ultimately w/ 5 minutes left in the game, the
FATIGUE factor caught up w/ IUPUI. But one has to realistically measure the
impact of MEDIA timeouts in allowing IUPUI to stay close for 35 min, given their
short bench.
This also raises questions re: the actual VALUE of ISU's going deep in rotation, if the tactic is going to be discounted by the ridiculous abuse of TV timeouts.